The Hume-Fogg Wrestling program: 

                                     2010-11 Season: Building individuals, building a team                                           

Coach Mark Schoenfield
wrestler@schoenml.org
cell: 480-7571

Please visit www.schoenml.org/hfawrestling for updates.

             A Pamphlet for wrestlers and their families

Table of Contents
Introduction and philosophyHume Fogg wrestling
About the Team
                Important Dates
                Important FORMS
                Equipment
                Practices, matches, and other info
                For Parents
About the sport
                Rules
                Competitions
                Moves and tidbits

 Thanks to all the wrestlers and families for your interest in the sport of wrestling and the Hume-Fogg team.  We are confident that with hard work, communication, and a sense of the joy of the sport, the team will improve, individual wrestlers will learn, and we will set in place a future for Hume-Fogg wrestling.  Wrestling is mentioned in our oldest known literature, the Epic of Gilgamesh.  It is the sport that the wily Odysseus is particularly expert at, in the Odyssey.  A staple of both the ancient and modern Olympics, wrestling has developed in different styles all across the world.  Some wrestlers, like Dan Gable and John Smith, 6-time world champion, are famous for their wrestling; others, like the writer John Irving and the Congressman Dennis Hastert, went onto other successes, but attributed that success to the values they learned on the mat.  Wrestling doesn't require being tall or short: there is no ideal wrestling body—just the ability of each wrestler to figure out what are his best moves and strategies based on his strengths and weaknesses, body shape, and psychology.  About 10 years ago, Hume-Fogg placed in the top twenty in state, and has been part of the great tradition of this sport for many years.  So I invite you to join in, give it all you can, and start a wrestling dynasty together at Hume-Fogg.

Team philosophy:

    Wrestling is a great sport—it develops both mental and physical attributes and it is fun.  It is more fun when it is done well; the thrill of a perfectly hit lateral drop is hard to describe, and the sense of accomplishment when hearing the ref’s hand slap the mat signaling your first victory by pin is a real excitement.  At the same time, almost all wrestlers lose many matches, and learning from those losses and recognizing the accomplishment of trying one’s best is both valuable and part of improving.

    There is no ideal body type, or set of skills, for wrestling.  Rather, wrestlers must work on strength, quickness, balance, knowledge, and intelligence.  By candidly assessing where you are with each of these traits, you can set out how to improve the weaker ones and exploit the stronger ones.  Different body types lend themselves to different moves, and wrestlers should learn at two levels:

·         certain basic moves that are the groundwork for most other moves, and ones that you can most expect to see from your opponents

·         moves particular suited to your own skills, body type, and temperament..  At tournaments, watch for moves that look fun—and even if they seem hard, ask about them—they might be easier than you think.

Wrestling is a team sport, in that team members support one another on the mat, in work-outs, and in their other encounters; get done what you need to, and help your teammates do the same.  By being a good practice partner, your teammates will become better wrestlers and better practice partners for you.  Cheer your teammates on; use their good energy to inspire yourself; watch them to learn from them and to rethink your own moves.
    In all aspects of wrestling, good sportsmanship is imperative.  Referees will make bad calls, and that should disappoint you—but it should not distract you from doing your best, and it is no excuse for poor language, throwing headgear, or being rude to either referee or opponent (all of which can result in team penalties, and looks stupid to boot).  During the match, be aggressive and ruthless (within the rules—which include being responsible for the safety of your opponent—slamming, punching, and blatantly illegal moves can result in both disqualification and suspension); use all your creativity and effort to win.  Wrestle so that afterwards, you will be able to congratulate your opponent and yourself on a match well fought.  And afterwards, be polite, even if disappointed; courteous, even of your opponent is not; proud, because however you did, next time, you’ll do better. 

Families:  Cheer loudly and proudly—it really helps.  Parents, feel free to ask questions and offer advice. 


 ABOUT THE TEAM 

Important DATES:

 Important FORMS for prior to practice:  You must complete 4 forms in order to work-out and compete.  You can get them from the school Office or from this link (www.schoenml.org/HFAwrestling/requiredforms.htm) which will give you access to PDF versions of each form that can be printed out and filled in by ink, or filled out, saved, printed, and signed.  The medical form MUST be completed by a physician; all the others need parental signatures and sometimes the athletes.

 Skin Lesion form:  With some care and luck, the above forms are the only ones you will need.  If, however, an athlete has a skin condition, especially one resembling ringworm, that student must be cleared by a doctor in order to participate.  The doctor must sign off on the Official TSSAA form, available at http://tssaa.org/Forms/Sports/wr03.pdf or at www.schoenml.org/hfawrestling/skin.pdf.  Referees will not accept any other form, regardless of how complete or compelling, and we must anticipate a referee's request, so be vigilant for both health and wrestling reasons.  Also, the form must be completely filled out; a partially completed one—no matter how nearly complete and compelling, will likely be rejected. While any doctor can sign off on such forms, the best care for skin conditions often comes from a dermatologist. 

Equipment:
What you need at practice:

What you need at a match:

 Practices, matches, and other info.

 Before the season starts: As soon as you get your forms in, you can work out at Hume Fogg. But whether at school or elsewhere, you want to be working on your strength, speed, stamina, and agility.  So lift weights, run, do front and back summersaults and cartwheels (don't worry about how well you can do them).   Some basic agility moves are hip heists, jumping rope, and (for those more advanced), Granby-style roles.  You might want to do some push-ups with first one, then the other, leg elevated, and sit-ups, crunches, leg lifts, and other core-muscle building exercises.  Balance on one foot, hop a lot.  Stretch.  If you know them, front and back neck bridges, and switching from one to the other. Stance and motion, bear crawls, sprawl drills, and other drills that some of you might already know are good to do, but if you don't know them yet, just stretching, calisthenics, and anything aerobic (running, biking, etc) is great, too.

Team Sweats (purchased at HFA)

70

Overnight for Halls tournament (varsity only)

50

Head Gear

15-30

Shoes (purchased on own)

40-80

Team Tee shirts (purchased at HFA)

6

Mouth guard (req if with braces; frequently recommended for all)

10-30

Knee pads (Highly recommended)

10-20

Food at matches

J

Every wrestler can compete; if you have any concerns about expenses, the wrestler or parent should talk to me privately.

 

65


About the sport

 The rules of the sport:

 The primary objective is to pin your opponent, which means placing some part of each of his shoulder blades on the mat for two seconds.  This is achieved, usually, by pining holds; if, at the end of three periods of wrestling, there is no pin, the wrestler who has scored the most points wins.  A wrestler scores points for doing moves that improve his situation:

A take-down (2 points):  A wrestler takes his opponent from a neutral standing position to one where he is in control on the mat.  Usually this means that the opposing wrestler’s weight is supported by his hands, knees, hips, or other body parts that are not his feet, and that the scoring wrestler is behind him (or pinning him).

A near fall (also called “back points”):  A pinning hold that does not actually pin a wrestler scores two points if the opponent’s shoulder blades are at a 45-degree angle on the mat.  If the position is held for 5 seconds or more, a 3-point nearfall is scored.  (you will often notice a referee watching for a pin seeming to have two or three fingers in an imaginary back-pocket.  This means the wrestler in control has scored these points, but that they won’t be awarded until the hold ends, that is, when the opponent breaks the hold, the time period ends, or the wrestlers move off the mat)

An escape (1 point) is scored when a wrestler goes from a down (or controlled) position to a neutral position.  A reversal is when the wrestler  goes from a down position to a top (controlling Wrestlers are penalized for illegal moves, false or illegal starts (after a warning), and stalling positions.

 With the exception of some penalty points, the scoring of points does not stop the action—which is continuous, unless the wrestlers go off the mat or the referee stops the match for some specific reason.  A referee can stop the match at any time if s/he judges the position to be “potentially dangerous” to either wrestler; there is no point in arguing about this call, but you may ask for clarification about what the danger was, in order to avoid it.

Periods: A wrestling match consists of three periods, unless there is a pin, disqualification, or one wrestler outscores the other by 15 points (a victory by superior decision, or tech-fall, is declared).  Each period is usually 2 minutes, although for J.V., consolation, and certain team tournaments, shorter time controls may be in place.  Wrestlers should always have a sense of how much time is left—it takes less than 3 seconds to score 4 points from the neutral position, and many matches are decided in the final seconds of the periods.  The clock stops when wrestlers go off the mat or when the referee blows his whistle to stop the action. 

                The first period always begins in the neutral position, with both wrestlers facing each other about a yard apart. The referee will ask them to shake hands and then blow the whistle to start the action.  Look for aggressive moves right off the whistle from the best wrestlers, though don't just lunge into things.

                In the second period, one wrestler will be given his choice of starting position.  He may choose neutral (both standing, as in the first round), top (in control), or down (bottom position).  He may also defer—in which case his opponent will choose neutral, top, or down.  Whichever wrestler makes the choice in the second period, his opponent will make the choice in the third period.  Usually wrestlers defer, preferring to control the start of the third period.  (Wrestlers should experiment with what choices mean for them, and discuss their decision with their coaches in practices.  Usually, a wrestler will want to look over at his coach for advice.  Many coaches insist that the wrestler choose what the coach wants; my view is that the choice is given to the wrestler, because it is his responsibility.  I will advise, but ultimately the wrestler has to choose.

                In the down position (which may start either the second or third period) and is the starting position if wrestlers go off the mat with one wrestler in control, the bottom wrestler is on his hands and knees, with his back straight (parallel to the mat, and so this is sometimes called “on his tables”).  Head is up, to watch the referee.  Slight bend in the elbows provides spring for the explosive first move.  Most wrestlers sit back, so that their haunches are just about over their ankles.  Wrestlers can either lie their ankles flat on the mat (good for sitouts) or curl their toes under (good for standups and switches).

                The top wrestler chooses one side of the down wrestler.  He places his head along the middle of his opponent's back, places one arm around the waste with palm flat on the belly button,  and then placed the other just behind the elbow.  After a brief pause to be sure that the position is legal, the referee will blow the whistle, and the wrestlers should explode into action.

 Competitions come in three basic formats:

 Dual meets in which one team competes against another.  Points are awarded for each victory (3 points for a decision; 4 for a major decision, 5 for a superior decision, and 6 for either a pin or forfeit in the weight class).  The matches begin at a randomly selected weight class, and then move up to heavyweight, and then back around to the light weights.  Whenever possible, our JV wrestlers will compete before the Varsity dual meet begins.  We will mostly have tri-meets, meaning that we will wrestle duals against two other teams for each meet.  These meets are usually held on Tuesdays and Thursdays.

Team tournaments, in which the teams compete in dual meet style, moving through tournament brackets.  Although the champions are specific teams, usually awards are given for the outstanding wrestlers in each weight class.  These tournaments are great for the team bonding and working together.  We will have one team tournament in addition to the Region Dual Tournament.  These will be on Saturdays.

Individual Tournaments:  Here, wrestlers compete individually, advancing through brackets towards the finals or (if they lose) toward consolation or 3rd/4th wrestle-backs.  (another common format is to have the wrestlers compete in pools and have the top placers in the pools advance; this guarantees all wrestlers 4-5 matches).  Although these tournaments emphasize individuals (and are the model for the regionals and states), they award team places based on the collective accomplishments of the teams.  The winning teams are often determined by the wrestlers who come back from early losses to score team points by placing 3rd an 4th.   Tournaments provide great opportunities to pick up new techniques and ideas by watching and talking with other wrestlers. We will have 3 tournaments (on Saturdays or Friday and Saturday), in addition to the Regions and States; they tend to last most of the day.

Some main moves:  (This isn’t every move by a long way, not even all the ones we will work on this year, but you can be a great wrestler knowing just a couple from each category--).  This represents some of what we will be learning.  If you don't know a single one of these, that's just fine; if you think you know them all, that's fine, too

Standing position:Set-ups, take-downs, counters

Basic set ups:

Basic takedowns: (each takedown has a variety of finishes—you'll want to learn which ones you like, and which ones you might need to use)

Basic counters

 Escapes and reversals (always with hand-control; usually to escape or reverse, a wrestler will do several of these moves in a row, keeping your opponent on the defensive)

Top position:  Rides/breakdowns and pinning combinations are the key moves, but improvising, switching off from move to move, and exerting mastery are the keys.  Keep the pressure on with hip control, driving with shoulders, locking off the opponents legs, etc.  Be creative

Rides/breakdowns

Pinning combinations:

Getting off of ones back—We all end up there sometimes—it’s no time to panic, but to get down to business: bridging, hip-heisting, sliding an arm through, breaking your opponents grip (in a cradle).  Never give up, and always know where you are on the mat—if your shoulders are off the mat, you can’t be pinned.

Common mistakes to avoid

Know the illegal moves: 

A note on wrestling against girls.  Although Hume-Fogg does not currently have any girls on its team, more and more girls are joining in the sport.  Last year's women’s division of the National Freestyle championship had over 500 participants.  Wrestler a girl like you would a boy; work hard, try your hardest to win, so that if you lose, you have nothing to be embarrassed about.  She has worked hard to be there, and deserves the respect of your utmost effort. 

On occasion, you might wrestle an opponent with a disability, and the referee will inform you of any specific regulations.  For example, when wrestling against a blind wrestler, you must remain in physical contact at all time.  But always do your best, try your hardest, using your best moves.  That’s what you opponent is going to do, so it is only fair.